Godsparked

A godspark is a mystic sigil that appears on the skin. The spark is a source of mystical and divine power and enhances the bearer’s ability to perform certain tasks.

Background
The spark is tied to bloodlines, descending from someone who greatly impressed the bestowing deity. Many families used this status as proving themselves superior to others, elevating their status in society, while other families went on to hide their godsparked so as to not draw attention unto themselves.

Not every member of a given family possesses a godspark; conversely, merely possessing a godspark does not grant special status. In creating a godsparked character, your background can help to establish how your family was affected by the godspark. A godsparked noble may be part of the ruling family. A guild artisan or entertainer can work in one of the house guilds. A criminal may have been exiled from their house, while an urchin could be an orphan who never knew they had a tie to one of the godsparked families.

Rules
The godspark is equivalent to the dragonmark from Eberron and uses the UA godsparks rules. THe main difference between godspark and dragonmark rules is that there are no racial limitations on any of the sparks.

Godsparks are associated with race and are represented by a combination of variant races and subraces.
 * For humans, a godspark is a variant race that replaces the normal traits associated with those races.
 * For half-elves and half-orcs, a godspark is a variant race. You keep some of the standard half-elf traits and replace others with the traits associated with your spark.
 * For dwarves, elves, gnomes, and halflings, the godspark replaces your subrace. So, if you’re making an elf character, you can choose to take the Spark of Shadow instead of being a wood elf or high elf. There are two additional options related to godsparks. As your godsparked character grows in level, you can take the Greater Godspark feat to reflect the growing power of your godspark.

Spark of Detection
The Spark of Detection is an inquisitive’s dream. It sharpens powers of observation and intuition, allowing the bearer to draw connections and interpret clues others might miss. By actively drawing on its powers, the bearer can detect poisons and study the energies of magic.

The Spark of Detection was created by the goddess of wisdom, Sophron.

Spark of Finding
The Spark of Finding sharpens the senses of those who carry it, guiding the hunter to their prey. In Albasar, it first appeared in the Shajara, where clan hunters used it to find their prey.

The Spark of Finding was created by the god of the hunt, Biadab.

Spark of Handling
The Spark of Handling gives its bearer a primal connection to beasts and the natural world, granting the power to calm and coax. This extends beyond purely natural animals; the spark allows its bearer to guide a hippogriff as easily as a horse.

The Spark of Handling was created by the goddess of life, Kestus.

Spark of Healing
Someone with the Mark of Healing can save a life with a touch, restoring vitality and the will to live. When dealing with mundane medicine, the mark helps its bearer sense the nature of maladies and afflictions and find the best solution. When enhanced by dragonshard focus items, the mark can even draw the dead back to life.

The Spark of Healing was created by the goddess of nature, Motina.

Spark of Hospitality
They may not always have gold, but a halfling with the Spark of Hospitality is sure to be rich in friends. The magic of the spark allows the bearer to keep a place clean, and to heat, chill, and season food. But it also helps the bearer connect with others, setting troubled minds at ease—a powerful tool, though it can cause anger if abused.

The Spark of Hospitality was created by the god of love, Mahal.

Spark of Making
The Spark of Making guides its bearer through any act of creation. The bearer of the spark can mend broken things with a touch, and always has a minor magic item they’ve been working on. An artificer or a wizard will get the most out of the spark, but anyone can find a use for an enchanted blade.

The Spark of Making was created by the god of the forge, Isando.

Spark of Passage
The Spark of Passage governs motion, allowing its bearer to move with uncanny speed and precision. Running, leaping, climbing—the Spark of Passage enhances every form of movement. The bearer of the spark can even slip through space, leaping from point to point in the blink of an eye.

The Spark of Passage was created by the Lord of Death, Nex, who would bestow this upon the most gifted assassins. Due to it being associated with the god of death, those who possessed the spark would often hide it.

Spark of Scribing
The Spark of Scribing deals with communication—both the written and spoken word. Someone who bears the spark can feel words as though they are living creatures, struggling to make their meaning known. The spark provides a range of gifts. It translates languages, but it also allows its bearer to speak to others at a distance and to inscribe their words wherever they wish.

The Spark of Scribing was created by the goddess of magic, Sahar.

Spark of Sentinel
The Spark of Sentinel warns and protects. It heightens senses and reflexes, allowing an heir to respond to threats with uncanny speed. It can shield its bearer from harm. Whether on the battlefield or the ballroom, someone who carries the Spark of Sentinel is always prepared for danger.

The Spark of Sentinel was created by the Chieftain God, Vadas.

Spark of Shadow
The Spark of Shadows lets someone weave illusions from shadows, crafting sounds and images to distract or delight. The spark also allows its bearer to draw on the shadows, making it an easy matter to avoid detection or even disappear while in plain sight. It is a valuable tool for an entertainer, a spy, or an assassin; everyone who bears it will have to decide which path to follow.

The Spark of Shadow was created by the trickster god, Muhtal.

Spark of Storm
Wind and water welcome the individual who carries the Spark of Storms. The wind catches them when they fall, and they swim with resparkable speed. Those who possess the Greater Dragonspark and dragonshard focus items can call on even greater powers, shaping the weather and calling on the power of the storm.

The Spark of Storm was created by the god of the seas, Lautan.

Spark of Warding
The Spark of Warding helps its bearers protect things of value. Using the spark, an individual can weave wards and seal portals with mystic force. It also provides its bearer with an intuitive understanding of locks and mechanisms used to protect and seal. The decision each heir has to make is whether they’ll use this power to keep things safe, or whether they’re more interested in opening locks and taking what’s inside.

The Spark of Warding was created by the Queen of Light, Valgus.